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Guillaume BOUT
Guillaume BOUT
Mostly hard surface modeler, and a bit of a bike nerd ;)
-, France

Summary

November 2007 - June 2018 : +10 years of experience in CG visualization on various subjects (architecture, design, marketing, etc.) but mostly working on VVIP aircraft interiors for "high net worth individuals" and heads of state/governments, where I was in charge of turning the designer's blueprints, wishes and roughs into realistic 3D renderings so the client could see what his flying palace would be like.
The panel of aircrafts I've worked on includes B747, B777, B787, B737, A340, A320, Global 5000, Falcon 7X, Falcon 2000.
Unfortunatly everything is under heavy NDA, so I can only direct you towards the designer's website with pictures of the last aircraft I did:
http://www.studioe-motions.com/en.html

Please note that the particular workflow on those planes was closer to an ongoing design office work than to an illustration work of a definitive concept, and didn't allow to push the realism as far as possible (ZBrush for instance and postprod were not an option).
Everything had to look realistic while still being editable on a daily basis according to the customer's wishes.
For instance, a partition could be added or removed, requiring modifications to the surrounding sideledge, valence, ceiling. Seat models would come and go, be modified, piping added, stitching carved in. More often than not, several variations of a room, mood or sometimes of the whole plane would be developped at the same time, which made for heavy scenes and heavy mental processing... and a good layer organization.

To give a few numbers, one of those plane project ("Versailles" in a Boeing 777) span over two years, totalled about 1800 renders (often in batch of 10 to 30). More than 60 headboards were modelised as the client was quite undecided and the project was completed by a 10 minutes video from the plane's nose to tail.

A B787 totalled 1400 renders, a B777 1300 renders and a 7 minutes video, another B787 1000 renders and 3 videos of 8, 4 and 4 minutes, etc...

I also have a past experience of being a team member of the Dawn of War Witchhunters & Daemonhunters mods, way back then in 2004.

Skills

Concept Design3D ModelingHard Surface ModelingArchitectural VisualizationHigh-poly ModelingVehicle Modelingdesign

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
V-Ray
V-Ray